designer for collective meaning-making

Jula Sanders

Crafting interactive narratives that challenge societal structures and shared realities.

Professsional identity
The driving force behind my work as both a designer and a sociologist has always been: how can I make the world we live in more just and equitable?

My curiosity leads me further into the topic of complex societal issues: who faces them? Who gets to engage with them, and what might that mean for those who don’t? Working from sociological theories of meaning-making (ethnomethodology, socio-technical imaginaries), I am interested in the interplay of macro- and micro constructions of reality: the elements in social life that people understand as unalterable and the practices that legitimize such social structures. I use these insights and translate them into experiences that spark collective imagination and make people think beyond boundaries through my design.

Key to this is incorporating different stakeholder perspectives, while at the same time being critical of where the power lies within a certain societal challenge. In a design team, I prioritize being empathetic and proactive in engaging with all stakeholders and participants, involving them throughout the process by using methods such as co-creation and collective brainstorming, though getting a thorough idea of the challenge sometimes prevents me from taking actual action. To combat this, I aim to constantly translate insights into a working design through a process of making, delineating the larger question at hand into smaller design ‘blocks’ and revisiting whenever necessary. Within this process of experimenting and making, I pay extra attention to the inherent design qualities I experience through this embodied way of making to create an experience inherent to the artefact.  To make the design fitting to the challenge at hand, I prioritize testing and presenting these ideas to gain as much feedback as possible. I use both qualitative insights and data-driven findings, such as observation or questionnaire outcomes to inform the next iterations of my prototypes. This allows me to evaluate how people interact with the design and reflect on what kind of experiences or narratives emerge  so that I  can develop my design by re-aligning the goals of the outcome and starting a new design loop.

I aim for my design to help generate more equality by opening the floor to a wide variety of stories in a playful way. To me, design is not necessarily the answer to societal challenges, but more so something that can help us to envision other, more desired realities. Therefore, I leverage design as a tool to guide conversations and help people build narratives for better futures.

Vision on design

Increasingly many complex societal issues, such as the climate crisis, housing crisis and the recent rise of right-wing politics, threaten to deepen global injustice (Adger et al., 2006; Nasrabadi et al., 2024; Meade, 2024). Designers should strive to counter these developments and help steer the world to a more equitable world that is beneficial for all people, though not in isolation. Experts such as social scientists, activists, people with lived experience, artists and journalists among others have been working on these societal issues decades before social design, a design practice explicitly focused on societal change, even began to surface (Chen et al., 2015).  While I align with the goals of social design, I am critical of how it is often practiced.

Many social design interventions run the risk of becoming extractive: simple installations that gather public input without offering meaningful value or experience. I believe design interventions should be experientially and aesthetically rich, where the artefact itself carries meaning by shaping not just what is discussed, but how it is felt.


Another quality that designers have that is unique is to render visible and tangible what is at stake, since design forces us to be concrete. This is how I envision what Manzini describes as “design giving form to a changing world” (Manzini, 1994, p.43): materializing alternative realities through design to better understand and research how we might imagine our future. Socio-technical imaginaries, and who gets to formulate them, are crucial to shaping policy and beliefs (Jasanoff & Kim, 2015). Imaginaries have the power to drive transformation.

Still, designers are never neutral. Designing for a better world is a constant imaginative negotiation of what a “better world” might be. Through systems thinking and stakeholder engagement, designers can play a crucial role in negotiating alternative narratives through sparking imagination in a playful way. I aim to do this by designing games and artefacts that invite people to reflect on their assumptions that underpin their thinking together to imagine alternative futures. With my design, I hope to create space for new ideas  that challenge the norms we often take for granted, one conversation at a time.

future

Following up upon my DLE background, I see myself mostly in the design leadership position in my early career. After graduation, I will be looking for positions in multi-disciplinary teams in public or semi-public organisations that focus creating societal change. I aim to establish myself as a creative thinker who uses design-led approaches to make an impact. Environments I will be looking include creative consultancies that work on societal issues or local government traineeships, but I am also interested in developing myself further as a designer for critical play in contexts such as game studios or foundations that focus on societal transformation through tangible play.